Project Cars has amassed a large, loyal following of virtual motorsport fans, thanks in part to its impressively realistic car physics. But the series has always been missing a few of the features expected from a modern racing sim—something its developer is remedying in this scaled-up sequel.
First up, career mode. This has been rebuilt from scratch, with the intention of giving players a better sense of progression. In your career you’ll progress through ten car classes, earning XP as you go, unlocking upgrade parts and new events. But if you don’t like a particular type of event, you can spend in-game currency to skip over it. This is so players don’t feel tied down, forced to drive cars they don’t enjoy.
You’ll notice I mentioned car upgrades. This is something Project Cars has been sorely missing, and it’s great to see it finally making an appearance. Previously we’ve been able to customize a car’s performance, but now we can radically change it with a new engine, exhaust, suspension, and so on.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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