You join me in medias res as the members of my squad hang precariously from rappel lines at the windows of a warehouse. All this is because a resistance group has been conducting some troubling experiments on the premises, and it’s now time to shut them down.
Each breach point has pros and cons. I assign my human-alien hybrid Cherub to the most dangerous entrance. His massive shield should protect him from return fire. I assign my shotgun-wielding badass, Godmother, to a breach point that grants extra mobility, which should help her get close to the enemy. I assign my medic to the safest entrance, and my psychic alien warrior, Verge, to the last one. A big glowing button invites me to ‘BREACH’. Time to take a deep breath and see what happens.
XCOM: Chimera Squad is still classic XCOM. You gather resources and unlock technology on the strategic map, and then dive into turn-based tactical battles to secure objectives and beat down the resistance menace. The world has changed, though. The Advent war is over. Humans, aliens, and hybrids have reached an uneasy peace. In City 31 they live side by side, but there are still restless groups who want to continue the grudges of the Advent war. As such the Chimera Squad is a special forces unit designed to cripple those resistance movements and keep the peace.
SQUAD GOALS
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
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SLIDES RULE
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DINER HARD
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LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios