You join me in medias res as the members of my squad hang precariously from rappel lines at the windows of a warehouse. All this is because a resistance group has been conducting some troubling experiments on the premises, and it’s now time to shut them down.
Each breach point has pros and cons. I assign my human-alien hybrid Cherub to the most dangerous entrance. His massive shield should protect him from return fire. I assign my shotgun-wielding badass, Godmother, to a breach point that grants extra mobility, which should help her get close to the enemy. I assign my medic to the safest entrance, and my psychic alien warrior, Verge, to the last one. A big glowing button invites me to ‘BREACH’. Time to take a deep breath and see what happens.
XCOM: Chimera Squad is still classic XCOM. You gather resources and unlock technology on the strategic map, and then dive into turn-based tactical battles to secure objectives and beat down the resistance menace. The world has changed, though. The Advent war is over. Humans, aliens, and hybrids have reached an uneasy peace. In City 31 they live side by side, but there are still restless groups who want to continue the grudges of the Advent war. As such the Chimera Squad is a special forces unit designed to cripple those resistance movements and keep the peace.
SQUAD GOALS
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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