I have no idea where we’d be without Sid Meier’s Civilization. Its influence has been an overwhelming constant for decades, defining generations of strategy games and developers. If Sid Meier and Bruce Shelley hadn’t decided to let Napoleon, Montezuma and Alexander the Great duke it out, swallowing up the world and dropping nukes on each other, a huge chunk of gaming history would never have happened.
Turn-based strategy existed long before Civ, but it’s Civ’s brand of turn-based strategy that became the model that most of the genre ended up following. It’s not just 4X games that owe almost everything to Civ. You can’t help but stumble across its DNA everywhere, whether you’re playing Crusader Kings, Total War, or Age of Empires, which dreamed of being a real-time Civ.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios