What’s your eighth favorite snack? You know, that one you’d never actively buy unless it was on offer but, when left alone with a packet, you’ll eat until your fingers reach for the next and find only crumbs. Now, imagine your cupboards are filled with it—that’s what playing Zombie Army 4: Dead War feels like. Especially if the snack in question happens to be delicious braaains.
In this analogy, the feeling you get as you chomp down—that beautiful weightless moment before the regret and mild tummy ache and the memory that you have a family history of diabetes—is clicking the left mouse button to fire your weapon and hearing the satisfying squish of another zombie’s cranium exploding. As gaming pleasures go, it’s not quite on a par with the solution to a fiendish puzzle clicking into place somewhere in the bottom of your brain or the explosion of the possibility that comes from trying something stupid and getting a response that shows the developers saw you coming. But it is certainly exceedingly moreish.
Over the 15 years and six games that have led to this point, starting with 2005’s Sniper Elite, Rebellion has honed this one moment to its sharpest possible point. The kickback on a submachine gun weapon, each shot punching your reticule higher and closer to that all-important headshot, has all the mass-produced genius of a Jaffa Cake’s sponge base. The way zombies tumble quivering to the ground when you hit them with an electrified bullet, delicious as just slightly-dark chocolate.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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