Artist PROFILE
Dave Greco
LOCATION: US
FAVOURITE ARTISTS: Jim Lee, Todd McFarlane, Joe Mad, JC Leyendecker, James Jean, Tomer Hanuka
MEDIA: Photoshop
WEB: www.artstation.com/dgreco
What’s it like to land your dream job and work for some of the biggest names in the art industry? Dave Greco, senior visual development artist at Blizzard, fills us in on his career journey, talks his favourite creators and inspirations, provides his expert advice for aspiring concept artists, and reveals how he’s empowering the next generation by sharing his knowledge in new and exciting ways.
VARDEN’S AQUARRIOR
“Water elementals are always super iconic for the Warcraft universe, and I definitely felt the weight of trying to get this one right.”
How did you first get started as an artist, and what has your career been like so far?
I was always interested in drawing and painting when I was a kid. My subject matter was typical of most kids’ interests at the time in the 80s: drawing the likes of Ninja Turtles, video game characters, and tons of comic book characters.
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PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing