
There arenât many studios that, more than a decade after their founding, have only one game to their name. At least, not many you could consider a success. But when League Of Geeksâ founders quit their jobs to chase a dream, a single project was all they really had in mind. âWe never came together to build a studio â we came together to build a game,â director and co-founder Trent Kusters tells us. âAnd we always knew that, once the game shipped, then we would go, âAll right, do we want to actually start a studio?ââ
There was no guarantee, then, that theyâd ever release a second game. And in the years since, there have been at least two moments when it truly looked like they might not. The most recent of those moments involves the cancellation of an âeight-figureâ project with Take-Twoâs Private Division, but the first came much earlier â around the time of the studioâs one (and, to date, only) game launch.
Kusters met fellow co-founders Blake Mizzi and Ty Carey while working at Australiaâs Torus Games â âat one point the most prolific independent developer in the world,â Kusters says. If youâve never heard of Torus, itâs because the studio specialises in white-labelled games made âcheaply and quickly on every platform at once,â Kusters says, sometimes âin a matter of weeksâ. Working on the internal pitching team, the trio would pull together proposals, âoften late at nightâ, with that same haste.
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