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Who made Hogwarts Legacy? Glance at the gameâs box, or its listing on any digital storefront, and youâll see that it was developed by Warner Bros Games â or more specifically its Avalanche Software subsidiary in Utah. But thatâs only half the story. Huge chunks of the game were in fact made across an assortment of UK studios, including Red Kite Games in Leeds, D3T in Runcorn, and Studio Gobo in Hove.
These are just some of the UK companies working in what has become known as co-development, with triple-A games now depending on it. Both D3T and Studio Gobo worked on Sony releases in 2024, the former on the illfated Concord, the latter on this monthâs Lego Horizon Adventures. Meanwhile, Red Kite contributed to EAâs Knockout City â as did Stellar Entertainment in Guildford, which has taken on many co-dev projects for EA, including Need For Speed Unbound and Star Wars Jedi: Fallen Order.
The examples stretch on and on, but the point is clear: compared to the profiles of the titles they work on, these studios work in relative anonymity. Itâs unlikely youâd even know they had a hand in these games unless you were dedicated enough to stick around right to the end of the credits. âWe are quite well-known in terms of the industry,â says Studio Goboâs Xu Xiaojun, âbut we are not known by the players. We did four or five years on Hogwarts Legacy â we did a really significant portion of it â and people see Hogwarts Legacy as a Warner Bros creation. And rightly so, because itâs their vision.â Missing out on the limelight doesnât seem to any create friction, then.
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HENRY HALFHEAD
Where's your head at?
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CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia
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TEMPEST RISING
Heading to the future for a very '90s war
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Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.
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HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet
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Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.
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ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.
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THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western
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DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike
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Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions