It strips back most of the fluff that comes with most resource management games like Factorio or Prison Architect and only gives you the essentials needed to run a giant factory. It's apparent from the main menu alone, where I am reminded more of visual programming software or a schematic, with different coloured shapes to represent things such as water, rock, trees, and sheep. I liked the absolute minimalist style, as it kept things easy to understand at a glance. Besides, the real mess comes from all the lines going from one node to the next.
The entire game can be played with just the mouse, which is quick and intuitive to use. It's all drag and drop, and occasionally playing with the settings of nodes, or "buildings". Each building either produces resources or creates a product using other resources. However, in order for them to actually work, you need Storage nodes, and they are extremely useful in many situations. It's extremely cheap to build and once you start inputting resources into it, you can use it to output those resources since the inventory in storage is shared between them all. You can create some very complex lines between two storage buildings if you know what you're doing.
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The Lost Legends of Redwall: Feasts & Friends
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SAND LAND
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