My expectations of the storyline when I heard it was a dark fantasy was it would be generic. Like all dark fantasy stories, an endless war has ravaged the lands of a nameless world and it's up to you to find peace. Only, The Last Spell's writers have broken the generic tropes by absolutely rocking the kasbah with themes of total annihilation and the hope of destroying the things that led to said destruction in the game's premise.
An unhinged archmage with the dumbest name I've heard - Heronymous Teller - decides the war has gone on for too long and learns how to cast a purple nuke blast. Picking a town that surprisingly had the entire royal family residing in, except for the king, it's obliterated within seconds. The tragedy leads to The Cataclysm, a short period where mages from other regions with orders from the king learnt the spell to destroy literally every settlement in the land.
A drawback to LARPing as an evil Oppenheimer, a gaseous fog which harbours monsters has covered the land, threatening the lives of all left standing. Playing as the last bastion of hope, The Commander (you) and an assortment of heroes must protect the only mages - who developed a form of survivor's guilt - as they attempt to expel the fog and all magic from the world, calling the ordeal The Last Spell.
The gameplay of The Last Spell is broken up into three stages: the production, deployment, and night/horde stage.
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