There are multiple ways to become a full-time game programmer, but Lukas Donkers essentially did it by… programming a game. A very successful one, for the Ludum Dare game jam. “We made a physics puzzle game […] we called it String Theory, because your only interaction was moving lines around.”
This was something he made with fellow students during his computer science degree. It did very well in the jam, with plenty of positive feedback, so they went on to upload it to free game websites such as Kongregate and Armor Games. Within a few weeks it had been played over 100,000 times, with a huge amount of encouraging comments. “That’s why I always kind of put it at the top of my resume,” says Donkers. “Game companies do love seeing that kind of stuff.”
This practical application of his skills helped Donkers earn a place at Moon Studios as his first industry job, working on Ori and the Will of the Wisps. “I worked on the time trial mode, a lot of the bosses that are in the game, and a lot of tooling as well. Like, when we made the cinematic for E3, that was actually all in the editor.” But when it comes to gameplay, what actually is programming?
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios