You’ve a yo-yo, a bubble wand, a slinky, a flying disc: these probably wouldn’t be your first choice of tools for exploring a shadowy underground labyrinth. But then Shared Memory’s subterranean adventure is no ordinary dungeon crawl. This Well is at least as wide as it is deep, but its secrets go beyond that. This place has layers, and we’re not just talking about those unsettling shifting backgrounds.
You play as a tiny blob with eyes (birthed from a flower, so maybe you’re a seedling – the first of many mysteries) with no obvious goal apart from to investigate your strange surroundings. Unlike in other metroidvania-style games, Animal Well’s world doesn’t scroll. Once you enter each new screen, you usually have time to pause and figure out where you’d like to head next, motivated by nothing more than pure curiosity.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird