pen world design has dominated videogame settings for over a decade, and you can learn more about that history by reading our feature beginning on p62. However, more goes into building your favourite spaces than slapping Caspar David Friedrich’s painting ‘Wanderer Above The Sea Of Fog’ on the mood board. When it comes to immersive worlds, we’ve never had it so good. Recently we’ve crashed through the material plane of Faerûn, run through the zombie-infested streets of Villedor, duelled with Fatui Harbingers across Teyvat, popped wheelies all over New Island, and disappeared into the seedy underbelly of Night City. Losing ourselves in these spaces, we emerge to seek the insight of the master world builders behind them, asking what exactly goes into setting the scene.
“Above all else, immersion and engagement reign supreme,” says Tymon Smektała, the franchise director for Dying Light. “A vast world means little if players don’t feel compelled to explore its depths and uncover its secrets. It’s not just about filling the map; it’s about creating an experience that captivates players from start to finish.”
2022’s Dying Light 2 Stay Human takes place in a world nearly two decades on from a zombie outbreak, while also offering what remains a fairly unique means of getting around: parkour. In creating Villedor, situated somewhere in Europe, Techland built upon everything it had achieved with the previous game’s smaller-scale Middle Eastern city setting, Harran. Full of dilapidated structures and still-towering skyscrapers, Villedor has greater verticality – so much so that you’ll use a paraglider in addition to your own two feet.
この記事は PLAY Magazine UK の June 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PLAY Magazine UK の June 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird