Over the course of almost three decades, Core Design was defined by three factors above all others: the passion of those that worked in its mansion-like offices, its relationship with Sega and the originality of its output. The latter was in no small part down to the firm continuing the anything goes ethos of Gremlin Graphics’ Derby staff – a number of whom had founded Core in 1988.
Core’s launch title, Rick Dangerous, embraced this approach, and was duly lauded for its quirky, inventive platforming. Core’s second title was a conversion of the obscure Sega coinop Dynamite Düx, which in addition to reviewing well marked the beginning of an important relationship for the Derby-based developer.
Early Nineties highlights from Core included the humorous StoneAge platformer Chuck Rock. The first of a successful trilogy, Chuck Rock was also one of Core’s earliest Mega Drive releases, following on from the firm becoming one of only five companies in Europe to gain a publisher licence from Sega.
Core’s arcade racer Jaguar XJ220 and its polygon helicopter sim Thunderhawk followed as the Nineties rolled on, both gracing Sega’s MegaCD after first appearing on the Amiga. Its chart-topping 1994 shoot-’em-up Soulstar was a Mega-CD exclusive.
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EVERCADE EXPANDS
We go hands-on with Blazeâs upcoming releases
Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content itâs rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRMâS BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT â WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
ULTIMATE GUIDE TARGET:RENEGADE
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLDâS BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK â AND THE UK GAMES INDUSTRY â FOREVER
Donkey Kong
ABRIDGED TOO FAR?
THE SPECTRUM
ITâS ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND ITâS BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY ITâS TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH