After studying computer science at Sheffield Hallam university, Thomas Crofts knew he wanted to work in games, but not precisely how . He ended up doing a Master’s degree in videogame animation (“[It] seemed like the fun one,” he says), which helped when he and some friends entered the Dare to be Digital contest in 2010.
Crofts, with three others from Sheffield Hallam, made a game for the competition in two months. Called Grr! it was, “A family friendly RTS like a simple Dota. We’d spent a lot of time integrating the Wiimote.” Grr! missed out on the main prize, but won the Adult Swim award (“which as the animator of the team, I was quite chuffed with”) for innovation and creativity; and Crofts and his team featured in the Channel 4 documentary on that year’s event.
After leaving university, and honing his skills on a fan project Duke Nukem remake and by making entries for the 11 Second Club competition— where each month animators are challenged to provide an animation to match an 11 second audio clip—he landed his first job with TT Games… making a TV show.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios