In a showcase that also debuted gameplay for a new Star Wars game and an Avatar FPS, I didn’t expect to come away from Ubisoft’s not-E3 show thinking about how gorgeous 9th century Baghdad looks in Assassin’s Creed Mirage, how immediately charming of a protagonist Basim is, and his weirdly OP ability to teleport.
But more than anything, I’m thinking about how nice it is to be getting a classic Assassin’s Creed game again, and wondering why Ubisoft is making it. I was one of the grumpy AC fans who, when Assassin’s Creed: Origins released in 2017, was appalled at what they’d done to my stealth action series.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios