The fact that 2003’s Freelancer never got a sequel is one of the greatest travesties in PC gaming. Digital Anvil’s third-person space shooter plonked you into a galaxy with a linear storyline but enough freedom to trade and fight as it suited you. PC Gamer gave it 90%, calling it an “expertly crafted space adventure” and “one of the best examples of this genre we’ve ever seen”. Remember that.
Everspace 2 is not Freelancer. If anything, it’s better. It’s the same sort of third-person open worldish interplanetary adventure, Diablo in spaaaaaaace, an RPG in which you play a conglomeration of engines and lasers as much as its pilot, and a sequel to 2017’s Everspace. It’s different from its predecessor in one crucial way: the roguelike elements are gone. In Everspace, death was inevitable, baked into the game so that credits earned during a run could be used to buy perks and improve your character for the next one. Not so in Everspace 2, where death merely brings up the reload checkpoint screen and a chance to try again.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios