Every time a new Mortal Kombat arrives I think this is it: the one that’ll be so freaking gross I can’t stomach it anymore. MK1 threatened to be that game when Netherrealm trotted out a fatality montage to show off its latest skin-shredding tech, but playing it at Summer Game Fest, the gore didn’t give me the same ick.
The dismemberments of Mortal Kombat are just punctuation, an eternal exclamation point at the end of every match. While I was playing this one, the sentence that kept running through my mind over and over was: this is going to be the best year for fighting games ever.
Mortal Kombat 1 is more polished than a crystal skull, almost as if Netherrealm could have just made a fighting game in its sleep and used the bulk of the last few years to focus on flair. The detail on these faces? Johnny Cage’s cakes? The way two fighters square off in a short cutscene that masks loading, before flowing seamlessly into the fight? Mirror sheen.
この記事は PC Gamer US Edition の October 2023 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer US Edition の October 2023 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios