KYLE HOEKSTRA
THIS MONTH Took my skate skills into outer space, left them there.
ALSO PLAYED The Ramp
I bought a skateboard recently. And two games are to blame for this. The first is The Ramp, a mellow, digital skating toy that reliably occupies me for five minutes whenever I remember it exists.
But the other is OlliOlli World, Roll7’s ostensibly chill, colorful and cartoonish skate platformer. Though at its meanest, it’s also an obsessive trial of reaction-based challenges that awards short-lived victories to odysseys of failure, which I’ve delighted in trying to crack.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios