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PC Gamer US Edition|Holiday 2024
Speaking with design director Victor Bocan
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To get the authoritative inside scoop on Kingdom Come: Deliverance II's newly upgraded combat system, PC Gamer spoke directly with Viktor Bocan, the man who not only created it for the first Kingdom Come: Deliverance, but who is now also overseeing how the combat system evolves in the sequel.

What was your overall goal when originally designing Kingdom Come: Deliverance's combat system?

Well, we wanted to introduce you to the sword fighting that is real enough. You know, it's a medieval game. It's a realistic game. We always wanted the combat to feel realistic. The most important thing was the authenticity --that you really felt that you are sword fighting, and that enemies are sword fighting, and that you are in danger, and that they will kill you if there are a lot of enemies at once, and you need to somehow approach the combat as you would in real life. Like, there are three guys, so I need to focus on one, and move so that he is in the way of others, and they cannot get to me. Or you fight in some tight places where they don't just surround me. And I run away if that's the only option.

What changes have you made to the combat system for Kingdom Come: Deliverance II?

この蚘事は PC Gamer US Edition の Holiday 2024 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は PC Gamer US Edition の Holiday 2024 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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