

Edge UK - July 2025

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I denne utgaven
Artificial hope What are the realities of AI technology within game dev? Pride of India Indie Gaming Utsav reveals the ambitions of a region on the rise. The Making Of… How Ubisoft Montreal took back the reins of Splinter Cell with the refined stealth of Chaos Theory. Studio Profile Idiosyncratic conversations and ideas lead to colourful games like no others at Hollow Ponds.
Artificial hope
As the first demos of AI-generated games become playable, what's their purpose – and their cost?

6 mins
Pride of India
Indie Gaming Utsav shows the growth of development in an up-and-coming region
3 mins
NEVER FELT BETTER
The stop-motion game following a whole new pattern

1 min
DISPATCHES JULY
Not feeling Blue
7 mins
Trigger Happy
Shoot first, ask questions later

3 mins
The Outer Limits
Journeys to the farthest reaches of interactive entertainment

3 mins
Walking the walk
Building on a path laid by Death Stranding, Baby Steps does something that feels both obvious and inspired with the term ‘walking simulator’ — it takes it literally.
1 min
ARC RAIDERS
Extracting the best bits of a difficult genre

3 mins
ERIKSHOLM: THE STOLEN DREAM
Making the most of police incompetence

5 mins
BABY STEPS
Peak practice

5 mins
JUMP SHIP
Playing every role in a dynamic co-op space opera

3 mins
WILL: FOLLOW THE LIGHT
Alone against the elements in this unconventional walking sim

3 mins
SPOOKY EXPRESS
Draknek's superior sequel is on the fright track

3 mins
PRECIOUS CARGO
Exploring Hideo Kojima's new perspective as he prepares delivery of the sequel to Death Stranding

10+ mins
LINKED TO THE PAST
Can Switch 2 recapture the original's magic?

6 mins
MARIO KART WORLD
How do you follow the decade-long marathon that was Mario Kart 8 and its generation-hopping Deluxe edition?

2 mins
DONKEY KONG BANANZA
While he’s technically the oldest headliner in Nintendo's roster, you do sometimes get the sense that Donkey Kong's maker hasn’t always been sure what to do with him.

2 mins
FURY'S ROAD
When Raw Fury was founded in Stockholm a decade ago, it was as an “un-publisher”.

10+ mins
SPLINTER CELL: CHAOS THEORY
How missed opportunities and difficult conditions forged a stealth classic
10 mins
HOLLOW PONDS
A meeting in a pub led to a decades-long conversation, and games unlike any other

8 mins
Imperfect 10?
This month we find ourselves returning to an age-old question: what is a 10?
1 min
Clair Obscur: Expedition 33
Like so many games, Clair Obscur:
10 mins
Forever Skies
From its opening planetary descent to the near-identical voice of its virtual assistant, Forever Skies frequently evokes memories of Subnautica to propel its survival experience.

6 mins
Fatal Fury: City Of The Wolves
This long-awaited sequel is like the age-worn fighting champ coming out of retirement.
4 mins
Lost Records: Bloom & Rage
They say the camera never lies; the implied corollary being, presumably, that memory does.
4 mins
Skin Deep
The ventilation shaft has an oddly prominent role in pop culture, or at least two particular strands of it.
4 mins
Post Trauma
Things begin with a gunshot. Barrel to temple, a flash, darkness again, a flicker of every death yet to come.
4 mins
Tempest Rising
Declaring your game an esport is like giving yourself a nickname: unless the designation comes from elsewhere, it's never likely to catch on.
4 mins
Bionic Bay
Checkpoints are always welcome. Knowing that a challenging stretch is now behind you, an anchor point firmly embedded in the rock, provides much-needed relief in any game.
4 mins
I, Robot
Despite being the first arcade game to offer realtime flat-shaded polygon graphics, and despite coming from Tempest creator Dave Theurer, I, Robot was a flop when it was released in 1984.
2 mins
Ghost Town
Fireproof Games’ step outside of The Room retains many of the features that made those games sing.
2 mins
Rusty Rabbit
For Takaya Kuroda, the voice of Kazuma Kiryu, a grumpy, middle-aged rabbit seems an unlikely role for his post-Yakuza career.
2 mins
Old Skies
Wadjet Eye Games certainly knows its way around point-and-click adventures, having steadily built a portfolio that's helped to prevent the genre fading from public consciousness.
2 mins
No More Heroes
The anarchic Japanese vision of America that gave us videogaming's Don Quixote
7 mins
Edge UK Magazine Description:
Utgiver: Future
Kategori: Puzzle & Gaming
Språk: English
Frekvens: Monthly
Edge UK Magazine is a monthly magazine for creative people published by Immediate Media Company. It was first published in 1998 and is currently one of the most popular creative magazines in the UK.
The magazine covers all aspects of creativity, from art and design to music and technology. It also features interviews with creative people, reviews of new products and services, and inspirational features.
Edge UK Magazine is a popular read for many creative people, and is known for its innovative content and cutting-edge design. It has helped many creative people stay ahead of the curve.
Here are some of the things you can expect from Edge UK Magazine:
* Interviews with creative people
* Reviews of new products and services
* Inspirational features
* Tutorials and how-tos
If you're looking for a magazine that will help you learn new skills, stay up-to-date on the latest trends, and connect with other creative people, then Edge UK Magazine is a good choice. Subscribe today and start exploring your creativity!
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