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I denne utgaven

Artificial hope What are the realities of AI technology within game dev? Pride of India Indie Gaming Utsav reveals the ambitions of a region on the rise. The Making Of… How Ubisoft Montreal took back the reins of Splinter Cell with the refined stealth of Chaos Theory. Studio Profile Idiosyncratic conversations and ideas lead to colourful games like no others at Hollow Ponds.

Artificial hope

As the first demos of AI-generated games become playable, what's their purpose – and their cost?

Artificial hope

6 mins

Pride of India

Indie Gaming Utsav shows the growth of development in an up-and-coming region

3 mins

NEVER FELT BETTER

The stop-motion game following a whole new pattern

NEVER FELT BETTER

1 min

DISPATCHES JULY

Not feeling Blue

7 mins

Trigger Happy

Shoot first, ask questions later

Trigger Happy

3 mins

The Outer Limits

Journeys to the farthest reaches of interactive entertainment

The Outer Limits

3 mins

Walking the walk

Building on a path laid by Death Stranding, Baby Steps does something that feels both obvious and inspired with the term ‘walking simulator’ — it takes it literally.

1 min

ARC RAIDERS

Extracting the best bits of a difficult genre

ARC RAIDERS

3 mins

ERIKSHOLM: THE STOLEN DREAM

Making the most of police incompetence

ERIKSHOLM: THE STOLEN DREAM

5 mins

BABY STEPS

Peak practice

BABY STEPS

5 mins

JUMP SHIP

Playing every role in a dynamic co-op space opera

JUMP SHIP

3 mins

WILL: FOLLOW THE LIGHT

Alone against the elements in this unconventional walking sim

WILL: FOLLOW THE LIGHT

3 mins

SPOOKY EXPRESS

Draknek's superior sequel is on the fright track

SPOOKY EXPRESS

3 mins

PRECIOUS CARGO

Exploring Hideo Kojima's new perspective as he prepares delivery of the sequel to Death Stranding

PRECIOUS CARGO

10+ mins

LINKED TO THE PAST

Can Switch 2 recapture the original's magic?

LINKED TO THE PAST

6 mins

MARIO KART WORLD

How do you follow the decade-long marathon that was Mario Kart 8 and its generation-hopping Deluxe edition?

MARIO KART WORLD

2 mins

DONKEY KONG BANANZA

While he’s technically the oldest headliner in Nintendo's roster, you do sometimes get the sense that Donkey Kong's maker hasn’t always been sure what to do with him.

DONKEY KONG BANANZA

2 mins

FURY'S ROAD

When Raw Fury was founded in Stockholm a decade ago, it was as an “un-publisher”.

FURY'S ROAD

10+ mins

SPLINTER CELL: CHAOS THEORY

How missed opportunities and difficult conditions forged a stealth classic

10 mins

HOLLOW PONDS

A meeting in a pub led to a decades-long conversation, and games unlike any other

HOLLOW PONDS

8 mins

Imperfect 10?

This month we find ourselves returning to an age-old question: what is a 10?

1 min

Clair Obscur: Expedition 33

Like so many games, Clair Obscur:

10 mins

Forever Skies

From its opening planetary descent to the near-identical voice of its virtual assistant, Forever Skies frequently evokes memories of Subnautica to propel its survival experience.

Forever Skies

6 mins

Fatal Fury: City Of The Wolves

This long-awaited sequel is like the age-worn fighting champ coming out of retirement.

4 mins

Lost Records: Bloom & Rage

They say the camera never lies; the implied corollary being, presumably, that memory does.

4 mins

Skin Deep

The ventilation shaft has an oddly prominent role in pop culture, or at least two particular strands of it.

4 mins

Post Trauma

Things begin with a gunshot. Barrel to temple, a flash, darkness again, a flicker of every death yet to come.

4 mins

Tempest Rising

Declaring your game an esport is like giving yourself a nickname: unless the designation comes from elsewhere, it's never likely to catch on.

4 mins

Bionic Bay

Checkpoints are always welcome. Knowing that a challenging stretch is now behind you, an anchor point firmly embedded in the rock, provides much-needed relief in any game.

4 mins

I, Robot

Despite being the first arcade game to offer realtime flat-shaded polygon graphics, and despite coming from Tempest creator Dave Theurer, I, Robot was a flop when it was released in 1984.

2 mins

Ghost Town

Fireproof Games’ step outside of The Room retains many of the features that made those games sing.

2 mins

Rusty Rabbit

For Takaya Kuroda, the voice of Kazuma Kiryu, a grumpy, middle-aged rabbit seems an unlikely role for his post-Yakuza career.

2 mins

Old Skies

Wadjet Eye Games certainly knows its way around point-and-click adventures, having steadily built a portfolio that's helped to prevent the genre fading from public consciousness.

2 mins

No More Heroes

The anarchic Japanese vision of America that gave us videogaming's Don Quixote

7 mins

Les alle historiene fra Edge UK

Edge UK Magazine Description:

Utgiver: Future

Kategori: Puzzle & Gaming

Språk: English

Frekvens: Monthly

Edge UK Magazine is a monthly magazine for creative people published by Immediate Media Company. It was first published in 1998 and is currently one of the most popular creative magazines in the UK.

The magazine covers all aspects of creativity, from art and design to music and technology. It also features interviews with creative people, reviews of new products and services, and inspirational features.

Edge UK Magazine is a popular read for many creative people, and is known for its innovative content and cutting-edge design. It has helped many creative people stay ahead of the curve.

Here are some of the things you can expect from Edge UK Magazine:

* Interviews with creative people
* Reviews of new products and services
* Inspirational features
* Tutorials and how-tos

If you're looking for a magazine that will help you learn new skills, stay up-to-date on the latest trends, and connect with other creative people, then Edge UK Magazine is a good choice. Subscribe today and start exploring your creativity!

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