I count myself lucky. I’ve had such a long and varied career and I feel like I’m just getting started. At my core I will always be a game developer, but becoming freelance allowed me to spread my wings and experience more areas of digital art and animation. In doing so it also offered me the opportunity to write three books and a wealth of tutorials, something I continue to do today.
Come to think of it, I guess it’s true when they say that you make your own luck. I’m always pushing myself to improve and learn new techniques and it’s this driving force that’s probably helped me to be as successful as I have been, that and a supportive family.
Do you have a background in 3D design or are you self-taught? When I started out, ‘computer graphics’ weren’t really a thing. All I had was an Amiga 1200 and a copy of Deluxe Paint, which was only capable of generating low-resolution pixel art and basic animations.
I did go to college to study art but again, there was no computer graphics element to speak of. This meant that once I’d landed a role in the games industry, and games began to move to 3D, I had to expand my skills and learn on the job.
When you’re working in a small studio there isn’t really time or room in the budget for official training, so it’s just up to you to learn what you can, when you can. To be honest though, I find that the best way to learn a new tool is to set yourself a project and dive in at the deep end. That way you learn the tools you need, without getting distracted by other systems that you will never use.
How would you describe a typical work day?
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Denne historien er fra January 2020-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
PRICE £18/$23 monthly / £180/$230 annual COMPANY Keen Tools WEBSITE keentools.io
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting