After studying industrial design in Italy and freelancing as a 3D and technical artist, Francesco Siddi joined the Tears Of Steel Open Movie project in 2012 as a VFX artist. Since then, he’s been involved in several other roles at Blender.
While leading the development of the Blender Cloud – Blender Studio’s funding and content sharing platform – he has produced several Blender Open Movies, such as the Caminandes series, Spring, Coffee Run, and, currently, Sprite Fright. Siddi also helped foster Blender’s relationship with several industry players, contributing to the growth of the Blender Development Fund.
09:30 am
The day starts (and usually ends) with email. Communication is an essential part of the job and often happens in written form. The more strategic a topic is, the more important it is to keep conversations focused and concise.
By being involved in the Blender community project, I also get to read amazing stories that Blender users share almost every day. During critical periods (Blender Conference, software or film releases, events, etc) this can take up a very large part of the day. Not always glamorous, but it truly helps to keep everyone connected.
11:00am
The second part of the morning is usually dedicated to art reviews or topics related to the project currently in development. I try to attend dailies, and at the very minimum browse the team’s work with production tracking software. This is a great source of inspiration, as well as a way of seeing progress and ensuring everything’s aligned with the production schedule. Dailies are usually the best moment to find out about any technical challenges the artists are facing.
13:00pm
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Denne historien er fra January 2021-utgaven av 3D World UK.
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CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
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Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting