In this short tutorial, we will discover how to create realistic archviz, specifically focusing on home interiors. We will render a modern bathroom with special mosaics and a relaxing space that we will visualise with CG software. First, we will use 3ds Max for modelling, and in this step we will create most of the models we need for this bathroom. After modelling we will use Unfold3D, which is an amazing software for unwrapping. Then we will use Substance Painter to make this wonderful mosaic texture.
In 3ds Max we will create a special glass called frosted glass, and after this we will utilise Corona Renderer, one of the best plugins in the archviz industry for texturing, lighting and then rendering. In this step I will also introduce a free script that is useful when it comes to setting up cameras in scenes.
After this tutorial you will know how to unwrap 3D models with Unfold3D, paint materials with Substance Painter and create a realistic render in archviz with 3ds Max and Corona Renderer.
01 MODEL THE MAIN ELEMENTS
First we should start with creating items such as faucets, a bathtub, a shower and a wash basin, which can be downloaded from the web. I downloaded the shampoos and the vase from 3dsky.org. As for the bathtub, there are several ways to create it. We can start with a line and draw plans of the bathtub, then extrude it and convert it to Edit Poly, make some changes and then add thickness with Shell and finish it off with TurboSmooth.
In order to create the faucets we can start with a Cylinder or Line, then convert it to Edit Poly and extrude and chamfer edges to add some details, and then use the TurboSmooth modifier. For creating the wash basins table, first we can start with a box then convert it to Edit Poly. Then we can extrude, chamfer and TurboSmooth. For the legs I used Helix, Edit Poly, Line and Lathe.
02 LIGHTING
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