Branching out from the in Famous video game franchise where present-day humans with supernatural abilities decide to become either forces of good or evil, Sucker Punch travels back to late 13th century Japan in Ghost Of Tsushima where a samurai goes from following his code of honour to adopting guerrilla warfare tactics in order to quell a Mongol invasion. “We chose the Mongol invasion of Tsushima in 1274 because the stakes of the battle were right there,” explains Nate Fox, creative director at Sucker Punch. “You would play as a samurai defending his home from foreign invaders, warriors who brought gunpowder weapons for the first time to Japan. What moral lines would that samurai have to cross in order to safeguard the people that he loves most? How would he have to evolve, bending his samurai code to succeed?” A cornerstone for the project was to create an open-world experience. “We set out to make a game about a samurai that wandered the countryside and helped his countrymen in a time of crisis. Giving players the freedom to choose where they wanted to go was key to capturing that feeling, which meant the game had to be open world.”
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Denne historien er fra December 2020-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
PRICE £18/$23 monthly / £180/$230 annual COMPANY Keen Tools WEBSITE keentools.io
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting