Games make you the all-conquering chosen one far too often. Dave Meikleham wants to give saving the world a rest to play a regular schmo
Relatability is important. Whether you’re reading a 450-page novel, gorging yourself silly on TV blockbuster boxsets, or committing 100 hours of your life to a videogame, identifying with characters is vital for proper emotional investment. When I pick up a pad I want to empathise with the protagonist’s problems. I want to look at their issues and think: “Hey, there’s a situation I can really relate to.” News flash: videogames are bad at this.
Denne historien er fra July 2017-utgaven av Gamesmaster.
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Denne historien er fra July 2017-utgaven av Gamesmaster.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Get Rally Dirty
Dirt 4 announcement signals a return to mainstream success for the muddy motor series
A Plague Tale: Innocence
Expect constant gnawing dread in this medieval horror
Land Of The Grave
Far Cry 5 heads to America as Ubisoft looks to make a prophet
Groot Expectations
It’s (block) party time in Lego Marvel Super Heroes 2
Call Of Duty: World War II
Megaton FPS looks to bring back the band (of brothers)
Injustice 2
NetherRealm’s second swipe at the DC roster doesn’t require superhuman skills
Farpoint
So near, and yet so far
The Surge
Souls? Where we’re going, we don’t need Souls
Unchawwww-Ted Territory
We return to the absurdly cute world of model photography with Kyleigh Parker and find out just what it takes to make Nate look that adorable
Dead Rising 4
Frank’s back, but is he still a big man on Krampus?