Could Mount & Blade II: Bannerlord be 2017’s best RPG?
Mount & Blade is an unlikely success story of the kind that only really happens on PC. Awkward, weird, and not particularly pretty, it’s nonetheless a triumph of sandbox design. It mixes tactical combat, RPG progression and strategic simulation, all in a sandbox world full of possibilities. In Mount & Blade: Warband, 2010’s standalone expansion and easily the best game in the series so far, players have free rein to explore a massive, politically intriguing medieval kingdom.
Now, after years of waiting, a full sequel is on the way. TaleWorlds’ sizeable, dedicated fan base has been clamouring for Mount & Blade II: Bannerlord ever since its announcement back in 2012. It’s one of my most anticipated games of the year, and I’m excited to find out how it has progressed since the footage shown at last year’s PC Gamer Weekender. TaleWorlds doesn’t disappoint, and I get to watch as community manager Frank Elliott plays through an hour of a new campaign.
A new character, Yasmin, is created. She’s spawned into the Southern Empire – a once mighty imperial power, now on the brink of collapse. Bannerlord is set 200 years before Warband, and depicts the early days of some of this world’s great powers. Despite the fictional nations, this is no fantasy land. Weapons, armour and architecture are all designed to resemble historical equivalents from between 600 and 1100 AD.
Denne historien er fra April 2017-utgaven av PC Gamer.
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Denne historien er fra April 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios