The Mass Effectification of FIFA worked better than I could have ever hoped.
When FiFa 17’s story mode was announced, the response was mostly mockery. Will there be Renegade and Paragon options for post-match interviews? (Yes). Will it end with a ‘suicide match’ consisting of all the characters you’ve met so far? (Sadly, no). Yet when I actually gave it a try it ended up being one of the most unusual and innovative stories I’ve ever played.
Let’s set the tone: the game begins with you, Alex Hunter, as a ten-year-old boy playing football in the park. After winning or losing the match, Alex goes back to his tiny, pokey terraced house and distracts himself playing keepie ups while his parents argue downstairs. This is not the kind of scene I’ve ever encountered in a videogame before. It’s more akin to Eastenders than Mass Effect.
Denne historien er fra November 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra November 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios