PCG debates the line between diverse and slapdash.
Samuel: Hero shooters, then, Phil. Or indeed any competitive game with a wide range of wild and wacky character designs, from Dota to LoL to Overwatch to Paladins. Clearly this is one of the biggest genres on the planet, and some of these characters resonate deeply. Overwatch’s Tracer, for example, is one of the most strikingly different, original and iconic hero characters I’ve seen in the last few years. But for every hit, there are a few misses. Take Winston, for example. He’s a (presumably articulate) gorilla wearing glasses. What the hell?
Phil: Whoa there, Sam. Let’s not condemn an entire genre based on one erudite ape. I agree that the slapdash design of hero shooters can make for a disjointed aesthetic – and there are much worse offenders than Overwatch. But surely it’s also a nice departure from the bland militarism of the CoDs and the Battlefields. Remember Battlefield 1’s medic? What a memorable character he was!
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Denne historien er fra June 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios