It’s a surprisingly faithful return to Arcadia Bay in this prequel
Out of all the games I imagined losing myself in during 2015, the smart money wasn’t on one about a time-travelling college student. Life is Strange told a melancholy story about ordinary people in a small Pacific Northwest town, where you could control time in the present, even if you were unable to correct what happened to its characters in the past. It was well written and confidently stylised, and it clearly tapped into a kind of drama that people wanted from their games.
Square Enix is revisiting Arcadia Bay in this prequel. Picking through the bones of the original game doesn’t immediately sound like a good idea, but Before the Storm makes a decent first impression. With a proper second season from developer Dontnod already in the works – hopefully with new characters in a different scenario – this comes from a separate team.
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Denne historien er fra September 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios