As we scamper into the final stretch of this generation, and reflect on the games that made the biggest impact on our gaming hivemind, it may be easy to overlook one of the best zombie apocalypse games ever created.
Techland’s Dying Light is one of the better-rated and better-selling games of this generation. Nearly five years on from release, it remains among the very best co-op games out there, too, and yet it’s just not an IP that’s inspired a lot of hype or conversation.
Scrambling across the rooftops and sickly sun-scarred streets of Harran offers an absolute panoply of parkour activities. Many of the missions that pop up around the city are busywork – grab an airdrop, deliver supplies from A to B - but they’re made exhilarating thanks to the fact that your sprints between them always feel dangerous.
It’s like a grisly game of ‘avoid the lava’, as you seek to navigate the city without getting overwhelmed by the shuffling hordes in the streets below. On the other hand, a robust repertoire of combat mechanics means there’s also plenty of fun in dropping down and getting your feet wet.
Just behind the likes of Doom and Dishonored, Dying Light knows how to make first-person movement and combat feel impactful. A well-timed run across the rooftops can feel as weightless as gliding atop bamboo trees in a Chinese martial arts film, but one small misstep and you crash into a wall, desperately clinging to a ledge with bleeding fingertips.
The other thing that prevents Dying Light’s no-nonsense open world from slipping into tedium is the co-op mode, which is so good that it deserves to be the true centrepiece of the game (oddly, it was always something of a secondary feature in the marketing, with the box and digital store pages of the game barely acknowledging its existence).
Denne historien er fra November 2019-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra November 2019-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox