With the Id@xbox Program About to Help Its 500th Indie Game Into the Store, We Speak to Chris Charla, Head of Id@xbox, About What Comes Next
The indie game has come a long way since Xbox Live first launched, from tiny games that only a few had heard of to breakout success stories that rival even the biggest mainstream games. You don’t need a team of hundreds to make a great game. Enter ID@Xbox, a programme that helps hundreds of small-scale developers get their games on Xbox One and in front of an audience of millions for everyone to enjoy. We speak to Chris Charla, the man responsible for bringing the likes of Inside, Oxen free and soon Cuphead to your console, to learn what’s in store for fans of indie gaming.
The ID@Xbox program has grown hugely since it launched. What do you see as its biggest successes, and success stories?
It’s been awesome to see the program grow since we announced it in 2013. We hit 500 games that have shipped via the program by the end of April, and that’s kind of a cool milestone! When we started the program we said we wanted to provide developers with a sustainable ecosystem and marketplace, and thanks to our players, we’ve really done that. Obviously, videogames are a hit-driven business, and not every game is a hit, but developers have made hundreds of millions of dollars through ID and it feels awesome to be a little part of that. It also means players have bought millions of ID games, and they’re getting to enjoy all this diverse content. So, successful devs and happy players is definitely the biggest success!
Of course, commercial success is really important, too, but there’s a lot of kinds of success – critical, personal, creative. And there have been some great success stories in the program that aren’t just commercial, where a dev has said “I had this idea, and I was able to ship it on Xbox, and that means a huge amount to me,” and that’s equally as awesome as some of the commercial successes we’ve seen.
Denne historien er fra June 2017-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra June 2017-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox