Journey To The Savage Planet
Xbox: The Official Magazine|October 2019

Astronauts needed, no experience necessary

Adam Bryant
Journey To The Savage Planet

Exploring the vastness of space is no trifling matter – it demands precise skill, expert knowledge, and the very best of equipment. Well, normally at least. Journey To The Savage Planet dares to ask the question, what if a rank amateur set out for the stars with nothing but a head full of dreams, a pocket full of hope and the backing of the world’s fourth best interstellar exploration company?

The answer is, er, die a lot. This first-person survival adventure tasks you with exploring a colourful, bizarre and, yes, deadly alien world. But far from feeling punishing, a comedic spirit turns every death into a punchline, after which you simply reform back on your ramshackle ship.

It’s the debut of Typhoon Studios, a small team of 24 devs who all hail from prestigious triple-A backgrounds. The creative director Alex Hutchinson, for example, previously led the way on Assassin’s Creed 3 and Far Cry 4, and others on the team have worked on the Batman: Arkham and Splinter Cell series – so the studio’s got no shortage of talent.

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