Ubisoft Is Taking Assassin’S Creed Back To Its Roots After A Two-Year Break, But Can Rpg Elements Help Origins Birth A New Kind Of Ac Game, or is The Series Having An Identity Crisis?
Simply put, no game can do what Assassin’s Creed does. It plunges you into history, and you bathe in it, floating in a sea of culture, architecture and famous historical figures. Every now and then you get soap in your eye, which in this odd metaphor is probably because of glitchy parkour physics. Your fingers start to get a bit wrinkly after you complete the same mission styles repeatedly, but you come out feeling refreshed. So, after two years without a mainline Assassin’s Creed title, you’re probably starting to smell a bit. You need a good wash, and the fresh water of Origins is here to help (we’re really starting to regret our metaphor choice now). This time around, though, it might actually be doing something to mix up the formula, because this Creed is an RPG.
Of course, there have been RPG elements in previous ACs, most notably in 2015’s Syndicate, which added a skills tree and basic levelling for each character. It was okay, but it felt like a half-arsed effort to appease fans without really committing. With Origins, it seems that Ubisoft is finally going all-out.
“There were changes we wanted to make to combat, to stealth, to the action-RPG elements of the game,” says executive producer of Origins, Ashraf Ismail. “We wanted boss fights – there were a lot of intentions early on that just demanded that we give time to this project. By the time we ship it’ll have been [in development for] four years, and it’s allowed us to meet those intentions of reinventing the series.”
Denne historien er fra September 2017-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra September 2017-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox