Team Oxm Sits Down With Daniel Fineberg And Gregorios Kythreotis At Their Unique Shedworks Studio To Chat About Their Sandy Yet Spectacular Game, Sable.
OXM is inside the cosy heated confines of a small shed in the back garden of a north london home, where a beautiful and enchanting world is being formed at the hands of two talented individuals. for the past few years self-taught indie game developers Daniel fineberg and gregorios Kythreotis have been working their magic to bring us a game rich in wonder, exploration and discovery. Sable may have been created in a tiny place, but its announcement trailer at this year’s e3 was a showstopper and with all eyes firmly fixed on this fascinating game, and studio, we were eager to find out more.
So, how did you end up developing a game in a shed?
Greg: I’ve had it since I was a student. My dad and I converted our normal shed into this workspace and literally a week after my final year we started Shedworks. It’s better than having to work in the house or our bedrooms. It’s significantly better because it’s a physical separation between work and home. It’s also our competitive advantage because our overheads are so low. Because we already had the equipment we didn’t really have to spend anything to get us up and running. daniel: It meant that we had an office space. An actual physical place that we could use.
How did you go about learning how to make a game together and why did you want to make one in the first place?
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Denne historien er fra Christmas 2018-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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