Inside Oculus Medium
3D World UK|February 2017

Oculus Medium’s creator Brian Sharp explains how sculpting in virtual reality could shape the future of CG art.

Brian Sharp
Inside Oculus Medium

With the launch of the Oculus Touch controllers in December 2016 came a unique, new in-VR sculpting software called Medium. This is not a gimmick, but a fully formed sculpting software aimed at offering artists the tools to create concept sculpts in a virtual space.

Developed over the course of two and half years by Brian Sharp and small team of initially four, with a further 10-15 artists and programers coming on board in the last six months, Medium could be the next essential CG art tool.

“My background is in video games and a lot of my work in games was creating tools for the artists – it’s what I did at Bungie for five years before I came to Oculus,” says Brian, who says he would observe artists using VR headsets, and then jiggle the windows on their monitors back and forth to try to get an idea of the shape of the model being worked on. He then struck on the idea for Medium. “In these headsets you can look around and you get a sense of the model, and I thought this was going to be a big thing, and would be perfect for modelling. People told me I was crazy. I pitched it to Oculus and they convinced me to be part of the company and have been super-generous with resources. We’re pretty psyched to be able to ship it finally.”

The future of scuplting

Oculus Medium enables you to sculpt directly in virtual reality, because, as Brian explains: “You can make content in VR that works anywhere, but it’s hard to make content on a monitor that works well in VR; it’s difficult work.”

Denne historien er fra February 2017-utgaven av 3D World UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

Denne historien er fra February 2017-utgaven av 3D World UK.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

FLERE HISTORIER FRA 3D WORLD UKSe alt
CGI creatures
3D World UK

CGI creatures

Leading film creatives pick the VFX animals that have inspired them

time-read
4 mins  |
November 2024
Creating photorealistic visuals for Shōgun
3D World UK

Creating photorealistic visuals for Shōgun

The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries

time-read
3 mins  |
November 2024
FaceBuilder
3D World UK

FaceBuilder

PRICE £18/$23 monthly / £180/$230 annual COMPANY Keen Tools WEBSITE keentools.io

time-read
3 mins  |
November 2024
Mars 4 Ultra
3D World UK

Mars 4 Ultra

Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.

time-read
2 mins  |
November 2024
Revodok Max 213
3D World UK

Revodok Max 213

Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.

time-read
1 min  |
November 2024
DESIGN CHARACTERS INSPIRED BY HISTORY
3D World UK

DESIGN CHARACTERS INSPIRED BY HISTORY

Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait

time-read
2 mins  |
November 2024
HOW DO I MASTER MATERIALS IN KEYSHOT?
3D World UK

HOW DO I MASTER MATERIALS IN KEYSHOT?

One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.

time-read
1 min  |
November 2024
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
3D World UK

HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?

This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.

time-read
1 min  |
November 2024
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
3D World UK

CRAFT UNIQUE MARIO FAN ART WITH A TEAM

Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character

time-read
4 mins  |
November 2024
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
3D World UK

BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE

Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting

time-read
2 mins  |
November 2024