In this workshop, I’ll guide you through some of Blender’s basic tools, which can help you to work in a 3D space and take your creativity to the next level. Before getting started, make sure you already have a 2D sketch of your motorcycle or any other vehicle. Ideally, you’ll have the main side-view and a view from several angles, including front and rear three-quarters views. Drawings taken from a bird’s-eye view are also handy when you start adjusting the proportions in 3D.
I have only two views: a front three-quarters and a side-sketch. It’s more than enough for a motorcycle. The main idea is to capture the main proportions and dimensions. I’d also recommend finding reference images for surfaces and technical parts, to ensure your design looks realistic.
1 Placing the sketch
I set up the scene in Blender, using the default Layout workspace settings. I press 3 on the Numpad to set up a side-view. Then I use drag and drop to move my JPG image of the sketch to a Blender 3D space. (If it doesn’t work, select the collection in the Outliner list.) I suggest placing your side-view sketch to Align 0 of the 3D scene, using the front wheel axis of the bike.
2 Create a model of geometric shapes
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Denne historien er fra July 2021-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
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