The South Korean concept artist tells Gary evans that his best work was on a project which never saw the light of day…
JC Park planned to be an engineer. At least, that’s the career his parents imagined for him. The South Korean didn’t get the grades for engineering college. He eventually completed a major in digital cartooning and began working as an illustrator and concept artist. He’s since built up a huge portfolio of mechs, vehicles and spacecrafts, with designs so intricate, so beautifully engineered, that even his parents must be proud.
JC wanted to work in comics. But when he graduated, a decade ago, the comics industry in South Korea was struggling. Meanwhile, the video games industry was expanding rapidly: PC bangs (LAN gaming centres) were growing in popularity and MMORPGs were attracting tens of millions of players. That was when JC landed a job at one of the country’s best game developers.
“The games industry was growing,” JC says, “because of games like Lineage, an MMORPG made by NCsoft. I sent a basic portfolio to NCsoft and the company invited me in for an interview. I was really lucky.
“Since I was seven years old, I enjoyed doodling for friends or family. When I drew something they were really happy; however, that wasn’t my dream job – it was just a hobby, I thought. I liked arcade games such as Tekken, sci-fi films like The Terminator, and fantasy stuff – Dungeons & Dragons, for example. All these factors encouraged me to work in the games and film industries. There are a lot of talented artists in South Korea, so I was lucky to break into the industry and meet all these skilled people.”
JUST PART OF THE PROCESS
Denne historien er fra May 2017-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra May 2017-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world