This workshop features an image from my personal sci-fi project, Fracton 8. My creative process involves Mandelbulb 3D (a greeble generator), 3D elements modelled and rendered in software such as Blender, and then Photoshop for finalising the composition.
Fracton 8 is set in the distant future of our planet, with no cities in the usual sense. People are gradually colonising outer space, building their new home on top of megastructures left behind by aliens.
In every piece I try to present human interaction with large-scale environments: flying vehicles, industrial lighting, TV screens and holograms. These elements helps to bring the cold steel structures to life, which are often seen from a person’s perspective – in a dark hotel room or behind reflective glass, say. Doing this adds another level of detail and scale.
Composition is the key to visualising an interesting story. That’s why I spend time choosing the best angle before tackling the details. For that process I usually use my own references. Being a photographer and matte painter means I’ve built up a massive photo library t hat I use both at work and in my personal art.
How I create… A CITY IN SPACE
1 Composition and rendering
I start by finding interesting shapes and angles generated by Mandelbulb 3D, before adjusting the lighting and camera focal length. I like wide angles and usually go for something around 24mm. Finally, I texture the generated structure with a tileable map.
Denne historien er fra September 2020-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra September 2020-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world