The Sonic Ass Game’ was the name scrawled on scraps of paper around Naughty Dog’s offices back when Crash was a glint in the eye of creators Andy Gavin and Jason Rubin. It was a gag – a game where you spend all your time looking at Sonic’s cheeks – that would come to define PlayStation as the home of 3D games. The moment Crash dragged his blocky backside off N. Sanity Beach and ran into the TV screen changed everything. And it still impresses us today.
Remade in 4K, every inch of that famous beach and beyond is now a beautiful, fur-coated, PS4 Pro-powered spectacle. Pad in hand, we eagerly chase those famous blue board shorts into the jungle on the promise of wumpa fruit and good times. Woolly memories are soon becoming new experiences once more. This is a faster, smoother game, and yet it’s how our aging brain always remembered playing Crash Bandicoot, as a lively, living Looney Tune.
Then something happens that takes us aback. We’re 20 minutes into our umpteenth attempt to 100% Heavy Machinery’s Tawna Bonus stage, a side-on polygon-perfect feat of platforming that challenges us to bounce across a chasm using breakable crates as a bridge. We’ve cracked crates, bounced back and forth, timed jumps… and fallen to our death, too many times to count. “Stupid game,” is muttered under our breath, shortly followed by “one more go”. Crash has us hooked. And then it happens: the words ‘GAME OVER’ fade onto the screen. We haven’t seen those words in a long time.
Denne historien er fra May 2017-utgaven av Official PlayStation Magazine - UK Edition.
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Denne historien er fra May 2017-utgaven av Official PlayStation Magazine - UK Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird