Team Ninja regains its honour with a winning samurai ode to Souls
Forget the obvious links to the likes of near impossible and Team Ninja’s own Ninja Gaiden Sigma; not since Call Of Duty: Modern Warfare 2 has a game been so defined by a small notice tucked away at its beginning. For Infinity Ward’s infamous 2009 shooter, that pop-up was a warning about disturbing content and the option to bypass the playable, headline-making No Russian terrorism level. In new samurai slasher Nioh, the message in question is the choice to auto-skip something else entirely: previously viewed cutscenes.
It takes a couple of hours for the reasoning behind this to emerge. A prologue chapter set in the Tower Of London belies Nioh’s promise of Dark Souls meets Onimusha. Humdrum environments and weak enemies combine to deliver an underwhelming introduction to the story of fabled Western samurai William Adams. Yet as the third-person action shifts eastwards and the game begins proper, Nioh sharpens its kunai-like teeth, bites down hard, and delivers every inch on that tasty blend of PlayStation classics – and then some. Battered, bloodied and borderline broken after a frenzied attritional war through a burning village, I stagger towards the first boss fight, watch the cutscene and… die.
Over the next two-dozen failed attempts, Nioh’s proper opening boss and his two giant balls (easy, Grandma!) push me to the edges of patience as I’m forced to learn new skills and master complex combat systems, fingers flashing over face and shoulder buttons alike during my compassionless training. It’s only when I emerge on the other side, victorious and armed with new appreciations for the convoluted duelling, that I realise I could easily have given up were it not for the merciful decision to completely do away with the encounter’s boss introduction cutscene.
A CUT ABOVE
Denne historien er fra April 2017-utgaven av Official PlayStation Magazine - UK Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra April 2017-utgaven av Official PlayStation Magazine - UK Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird