Defeat a tyrannical corporation? There’s an app for that
There’s a moment in nearly every open-world game that inadvertently deflates the power fantasy. Say you spot a car that’s tickling your fancy at traffic lights. In most sandbox playgrounds, dashing towards it sees the object of your brief obsession pull away into the distance. For Marcus Holloway and his superphone, however, this is when the real fun truly begins.
Where the original Watch Dogs struggles to deliver on a vision of an entirely hackable world, its sequel does not. Almost everything you see in the day-glo hum of new city San Francisco is a toy for your whims. The car that’s speeding off? A quick tap of o sees it stopping and reversing towards you. Not quite the shade of blue you’re after? Well, you can force the hapless vehicle to swerve to the side or propel it forwards and put it to other uses. When you’re fleeing from the po-po along a busy street, every unfortunate motor nearby becomes a potential distraction or impromptu wrecking ball for your entertainment.
MR. WOAH-BOT
While plenty of returning tricks will amuse and entertain, two tiny little creations are the most essential to the sequel’s deeper pleasures. The Jumper and Quadcopter are remote-controlled devices that you use for scouting restricted areas, distracting guards, solving environmental puzzles and, well, whatever you can think of. Easy to handle and providing greater freedom when you’re remote hacking (especially the drone-like Quadcopter), the action almost turns into that of a god simulator. Hovering above despairing goons as you manipulate them by shocking them through their phones and triggering explosive traps is a power trip unique to Watch Dogs.
Denne historien er fra January 2017-utgaven av Official PlayStation Magazine - UK Edition.
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Denne historien er fra January 2017-utgaven av Official PlayStation Magazine - UK Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird