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THE LATEST NEWS FROM OCTOBER 2006
Sony and Nintendo might have been preparing to unleash shiny new hardware, but the Xbox 360 was retaining player attention with games like Capcom’s Dead Rising, which offered a journalistic mystery to uncover and a mall full of zombies to slaughter.
RichCast
Philip Oliver on the immersive storytelling app evoking memories of age-old adventures
Our friends are all aboard
I am very late to the Sea Of Thieves party, but what a party it is.
RETURN TO BATEN KAITOS
Producer Koji Nakajima on updating the classic GameCube RPGs
ONE LIFE LEFT 2023
Faith Johnson reports on Norwich's premiere gaming convention
Worms World Party
FIGHT FOR YOUR RIGHT
Shadow Dancer: The Secret Of Shinobi
SAME NAME, DIFFERENT GAME
Air Rescue
THIS WHIRLYBIRD WON’T FLY
A TRIBUTE TO CORE DESIGN
CREATED BY FORMER GREMLIN GRAPHICS’ DERBY STAFF, CORE DESIGN FOUND SUCCESS WITH RICK DANGEROUS AND CHUCK ROCK BEFORE CAPTURING THE ZEITGEIST WITH LARA CROFT. RETRO GAMER CELEBRATES THE WORLD-BEATING STUDIO WITH COFOUNDER JEREMY HEATH-SMITH
Jaws Unleashed
ALL YOU NEED IS KILL
THE MAKING OF SENTINEL RETURNS
GEOFF CRAMMOND’S THE SENTINEL WAS ONE OF THE MOST UNIQUE COMPUTER GAMES TO BE PUBLISHED IN THE EIGHTIES. A DECADE LATER A DARKER, MORE TWISTED AND EVEN MORE INTRIGUING VERSION EMERGED FROM PSYGNOSIS FOR THE PC AND SONY’S PLAYSTATION
C-SMASH VRS
COULD A CULT-FAVOURITE DREAMCAST GAME REALLY BE RE-IMAGINED AS AN ARCADE SPORTS EXPERIENCE BEFITTING THE LATEST IN VR TECHNOLOGY? WE SPEAK TO THE TEAM THAT HAS TAKEN ON THE MIGHTY TASK OF DOING JUST THAT
ULTIMATE GUIDE GAME OVER
IT’S THE SPANISH-MADE GAME THAT CAUSED A COLOSSAL – AND HYPOCRITICAL – STIR IN THE UK THANKS TO ITS CONTROVERSIAL ADVERTISING CAMPAIGN. JOIN RETRO GAMER AS WE LOOK BACK AT THE 8-BIT RUN-AND-GUN GAME THAT CEMENTED DEVELOPER DINAMIC’S REPUTATION – FOR BETTER OR WORSE
CLASSIC MOMENTS Fatal Fury
So far, the combatants of Fatal Fury have been pretty fearsome types
THE WEIRD WORLD OF ATARI 2600 ACCESSORIES
THE STELLAR SUCCESS OF THE ATARI VCS/2600 LED TO AN EXPLOSION OF PERIPHERALS BEING RELEASED FOR THE MACHINE, SOME OF WHICH WERE VERY STRANGE INDEED, ENCOMPASSING EVERYTHING FROM FOAM EXERCISE MATS TO PLASTIC MACHINE GUNS
THE MAKING OF JOUST 2 SURVIVAL of the FITTEST
JOUST WAS A TRUE ORIGINAL AND A BONA FIDE CLASSIC OF THE GOLDEN AGE OF ARCADE VIDEOGAMES, BUT THE SEQUEL HAD ITS WINGS CLIPPED BEFORE IT EVEN HAD A CHANCE TO SPREAD THEM. DESIGNER JOHN NEWCOMER AND PROGRAMMERS KRISTINA DONOFRIO AND WARREN DAVIS SPIT FEATHERS
James Bond 007: The Duel
THE NAME'S GAMES. GAMES JAMES, MAYBE?
STUDIO PROFILE Twilight
Twilight was formed when a group of programmers and graphic artists split from Harrogatebased developer and publisher Enigma Variations. They went on to produce games for many UK publishers and affect a change in British Law thanks to a chicken
Clive 'N' Wrench
We chat to Rob Wass about his brand-new platformer which is inspired by the 3D classics of yesteryear
CASTLEVANIA: SYMPHONY OF THE NIGHT
A version of Konamis classic was set to terrorise the most unlikely of platforms, but received a stake in the heart before it could draw blood
ULTIMATE GUIDE: STUNT CAR RACER
OF ALL GEOFF CRAMMOND'S CELEBRATED 3D GAMING EXPERIENCES, STUNT CAR RACER IS ARGUABLY THE MOST FUN. RETRO GAMER IS YOUR NAVIGATOR, AS YOUR VEHICLE IS WINCHED ONTO THE STARTING LINE OF HIS DAREDEVIL RACING TITLE
SYSTEM 24 HEAVEN
SEGA'S SYSTEM 24 ARCADE HARDWARE HAS BEEN CALLED 'OBSCURE' BY SOME, AND THE GAMES THAT RAN ON IT CONSIDERED 'CURIOSITIES'. AT RETRO GAMER WE FEEL THERE HAS BEEN SOME KIND OF MISUNDERSTANDING. JOIN US AS WE UNCOVER THE REALITY
THE MAKING OF THE RUMBLE FISH 1+2
THE RUMBLE FISH MIGHT BE AN ODD NAME, BUT THE FIGHTING GAMES THAT BEAR IT ARE AN INTERESTING EVOLUTIONARY LINK BETWEEN FAR MORE FAMOUS FRANCHISES. WE SPEAK TO DIMPS TO FIND OUT WHY THESE FIGHTING GAMES ARE MORE SMOKED SALMON THAN CODSWALLOP
In the chair with...ROGER HECTOR
He joined Atari in its black-and-white days and is still making videogames almost half a century later. Roger Hector shares stories of holograms, vector tanks and scratched Sonic soundtracks
THE MAKING OF JET BIKE SIMULATOR
PHILIP AND ANDREW OLIVER HAD ALREADY ENJOYED DIZZYING SUCCESS BY THE TIME THEY MADE JET BIKE SIMULATOR. BUT WOULD GAMERS RACE TO PLAY THEIR LATEST CREATION OR WOULD A GAMBLE WITH A NEW PRICING STRUCTURE CAUSE IT TO SINK?
THE IMPACT RESIDENT EVIL 4
WHILE THERE HAD BEEN A HANDFUL OF INNOVATIONS DURING ITS FIRST THREE CRITICALLY ACCLAIMED GAMES, THE CORE GAMEPLAY OF THE MAIN RESIDENT EVIL SERIES HAD REMAINED BROADLY THE SAME BY THE TURN OF THE CENTURY. AS THE NEW MILLENNIUM DAWNED, IT WAS TIME FOR A SIGNIFICANT CHANGE THAT WOULD COME TO REDEFINE THE SERIES FOREVER
CREATING DESPERATION
David Crookes remembers the time he made a game
THE ARCADE ARCHIVE
A collection where everyone is welcome
Evercade EXP
GOOD THINGS REALLY DO COME IN THREES
Fighting Vipers 2
DEFANGED BY TIME