So it is, too, over at Neon Giant, the Swedish indie studio responsible for this behemothic creation. Much of the world may be on pause right now, but as we sit down to speak with slightly frazzled co-founders Tor Frick and Arcade Berg, it’s clear the studio is currently working overtime. All 11 people at Neon Giant are pouring everything into finalising the details of the biggest announcement of their careers: their debut game will be an Xbox Series X launch title, leading the charge for the next generation of videogames. The length of their to-do list is, for now, helping them to not think too hard about just how far they’ve come. Here we are to force them to look: to ask, in no uncertain terms, how they got here. “Yeah,” Frick says, shaking his head in disbelief as he repeats our question to himself: “How did that happen?”
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Denne historien er fra July 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart