Format PC, PS4, PS5
Origin France
Release 2022
Chalk it up to lockdown brain fog. Or simply that the many, many Geoff Keighley-fronted game events of the past couple of years have rather blurred into one. But Tchia’s reappearance at the recent PlayStation Showcase felt like a thrilling debut. And, in fairness, developer Awaceb effectively acknowledged as much, having cut its second trailer to feel distinct from the first while highlighting what everyone had missed (or forgotten) during its Game Awards reveal late last year.
It seemed fitting during a Sony event that it should open with a bout of ukelele plucking that, for many, recalled Ellie’s guitar playing in The Last Of Us Part II. But, as studio co-founder and game director Phil Crifo points out, that idea was already in place in 2018, when development on Tchia began in earnest – and he has the receipts. “I don’t think they showed it before release, so we basically all discovered it when playing the game at launch,” he says. Was that a galling moment, or a validating one? “It was actually more of a confirmation that, OK, this system works. This makes sense. If the designers at Naughty Dog came up with a similar UX solution, it must mean that we did our job right.”
Denne historien er fra December 2021-utgaven av Edge.
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Denne historien er fra December 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart