Persona 3 was arguably the game that made me appreciate JRPGs again. Lisa: The Painful and Earthbound both helped in more minor ways, but whilst I eventually trailed off on completing both, Persona 3’s story and characters kept me hooked the whole way. I hadn’t really felt that attached to a game’s cast to that degree before, and it made me understand what people loved about the JRPG format. The long form meant you had a very significant portion of time to get to know your party members and to invest yourself in the world and story. It was a great revelation, it felt like finally solving a puzzle that you’d been stuck on for weeks.
Perhaps putting Persona 4: Golden’s predecessor on such a high pedestal was a mistake, because my initial first impression of the game was something of disappointment. The game doesn’t do itself any favours, in my defence, because Persona 4: Golden’s graphics and layout are almost identical to Persona 3. This brought familiarity to my first five or so hours into the game, but also inevitable comparisons to the game I already loved. Yosuke felt like Junpei, but with a different voice, and even more obnoxiously perverted. The soundtrack was good, but it didn’t hit me the same as Shoji Meguro’s previous work in Persona 3. Inaba, whilst eerily paralleling my own real life transition to having to go to school in a completely different small town where there’s very little to do, just didn’t have the cosy midnight vibe that Gekkoukan High and Tatsumi Port Island carried. It kneecapped itself by being so familiar, because I was still aching after finishing what is now one of my favourite games of all time.
Denne historien er fra Issue 133 - November 2020-utgaven av GameOn Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra Issue 133 - November 2020-utgaven av GameOn Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
The Lost Legends of Redwall: Feasts & Friends
The Lost Legends of Redwall: Feasts & Friends is a cooking simulator based on the Redwall book series.
Men of War II
There was a time when games based on World War II were all the rage, with releases ranging from first-person shooters to stealth based espionage.
SAND LAND
As someone who doesn't watch a lot of anime or read a ton of manga, I was very surprised to find out that Akira Toriyama had done more than just Dragon Ball.
Survival: Fountain of Youth
Survival: Fountain of Youth is a uh, well, you can tell from the title. It’s a survival game developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.
Little Kitty, Big City
I have anxiously been awaiting the release of Little Kitty, Big City since I first saw the announcement years ago, on the 13th of November 2021.
One Last Breath
Crikey, looks a lot like INSIDE, this, doesn’t it? I mean, a lot.
Neptunia Game Maker R:Evolution
As the resident Neptunia fan, I always look forward to the next game from Idea Factory.
Cabernet
I can’t entirely recall how I ended up coming across Cabernet, just that I knew one day that I wanted to give it a look.
Roots of Yggdrasil
Roots of Yggdrasil centres around the survivors of Ragnarök— the end and rebirth of the nine worlds, according to Norse mythology, brought on by an epic battle of the gods.
Sledders
If you have ever had the opportunity to ride a snowmobile, I have a game that allows you to recreate that experience and won’t require you to freeze your buttocks off.