This is my ongoing exploration of the Metro series, played in release order, where I will chronicle my playthrough like a text-based Let’s Play. This time I continue Metro Exodus.
Having recruited Krest and rescued Anna, as well as discovered the existence of the zombie-like “mutants”, I was on my way to secure a passenger carriage for the train…
My first job was to reach a railcar that Krest had given me a breaker for. I was to use it to pull the carriage, but there was one proviso. We were waiting to disguise ourselves as a trade caravan so that we could lower a bridge, but if I was in the middle of something and the caravan arrived, I was to drop everything and head to the port immediately.
As I left the Aurora, Nastya asked me if I could find her teddy bear, which she missed ever so dearly. She also cautioned me to mind out for electric demons. Now, earlier her mother and Stepan had been talking, and it was mentioned that what we in Moscow had called demons (the flying mutants), they called gargoyles. Therefore, the so-called “electric demon” couldn’t be one of those…
Walking to the front of the train, the other rangers were having a chat and pulled me over.
They suggested that I speak to Duke, who was the advanced scout and whom I’d already been told to go and see if I could. They also suggested that I head over to a tower, as they thought bandits were watching us from there.
Denne historien er fra Issue 144 - Oct 2021-utgaven av GameOn Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra Issue 144 - Oct 2021-utgaven av GameOn Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
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