Skeleton Boomerang
GameOn Magazine|Issue 98 - December 2017

Skeleton Boomerang

Gary Sheppard
Skeleton Boomerang

Back in 1987, Dinamic Software released a game entitled Game Over. This pretty much informed you what you were in for even before you took off the cellophane. If you think that Dark Souls is hard, that’s nothing compared to what we had to put up with in the eighties, when games would mock you for not being good enough even before you’d taken them off the shelf at Boots. Some people really miss those days, and the success of Cuphead recently is testament to that. You know who else misses those kind of games? Anim.Ace, that’s who, and that’s why they’ve published Skeleton Boomerang.

The game is your classic runand-gun, Metroidvania style game. It features you fighting against an array of skeletons, using your trusty boomerang. Looking exactly like a 16bit title from the early days of the SNES, the title bears unashamedly retro influences, and is clearly designed for old gits like me who remember the days of broken controllers and rage quitting.

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