Will a Lack of Community Visibility Harm This Expressive Game Creation Tool?
Who is this for, really?
It’s a question that we find ourselves coming back to time and time again in our more cynical moments. Dreams – obtuse by its very nature – demands a lot to fully wrap our head around what it is attempting to offer. Every time we are given a fresh look at the upcoming PlayStation 4 exclusive we find ourselves thrust into a pursuit of understanding, of trying to figure out exactly what it is that Media Molecule has spent the last six years investing its time, resources, and creative energy into constructing, because sometimes it all seems like a lot.
Dreams isn’t a video game in the traditional sense, even less so than LittleBigPlanet; if you want to get all arty about it, Dreams is but an empty canvas awaiting a brushstroke – good lord this makes us sound so pretentious and there really isn't a lot of that about Media Molecule. Charming, quaint, hipsterish and chintzy seem like more comfortable monikers.
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Denne historien er fra Issue 204-utgaven av Games TM.
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The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
A Plague Tale: Innocence Is Not A Game For The Musophobic
An emotional adventure through a world wrought with decay… and rats.
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
Hitman 2
THINK DEADLY; MOVE QUICKLY
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME