HOME IMPROVEMENT AND EASY LIVING AT THE END OF THE WORLD
It’s often the plight of the people – the exploration of life and death in our most desperate hours of need – that make for the best survival stories. Videogames have often struggled in leveraging the undead as a central antagonist in these fraught settings, with most failing to recognise that it’s the people, rather than the rotting sacks of meat, that should be at the heart of these experiences. That’s been true ever since the arrival of Dead Rising at the turn of the last generation; Capcom’s near-comedic obsession with volume and violence, on raw numbers and abject body horror, had a habit of getting in the way of nuanced storytelling – an element of its design that filtered out across all those that would follow in its footsteps.
Denne historien er fra Issue 199-utgaven av Games TM.
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Denne historien er fra Issue 199-utgaven av Games TM.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
A Plague Tale: Innocence Is Not A Game For The Musophobic
An emotional adventure through a world wrought with decay… and rats.
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
Hitman 2
THINK DEADLY; MOVE QUICKLY
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME