She walks firmly into a craggy canyon and the camera pans around and zooms in on the rocks to our left, which look tangibly real. Though she’s performing the moves of a familiar tomb-raiding icon, scurrying, and clambering about the photoreal world, this is no game. This is Epic Games showcasing Unreal Engine 5, the new toolset almost every developer will tap into in the next generation, and it’s running in real-time on PlayStation 5. This is a tease of what Sony’s next-gen can achieve.
One of Epic Games’ goals is to deliver the kind of photorealism we’ve become accustomed to in film CG and VFX. The broader aim is to ensure every developer of any size can get these results.
“EVERY DEVELOPER OF ANY SIZE CAN GET THESE RESULTS.”
We’re back in the demo running on PS5, called Lumen In The Land Of Nanite, and we see our heroine pull herself up a sandy ledge, dust herself down, and the fine flecks sprinkle into the wind, light dancing off them as they disperse. The camera pans up, and above looms an ornate temple dappled by sunlight that realistically picks out spots of metal glinting from the ancient rocky forms.
The world looks real and tangible thanks to new tech Epic Games calls “Nanite virtualized micro polygon geometry”. This new next-gen feature enables videogame artists to create as much geometric detail in a scene as the eye can see; this means film-quality models and art that would normally be optimized and reduced in detail to work in a game can simply be imported and run – that’s art made of billions of polygons imported into UnrealEngine-5-powered games on PS5.
Denne historien er fra July 2020-utgaven av Official PlayStation Magazine - UK Edition.
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Denne historien er fra July 2020-utgaven av Official PlayStation Magazine - UK Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird